Post by marchingman on Dec 13, 2017 10:39:52 GMT
Name: Red Quartz
Appeared Gender: Male
Appeared Age: 23, actual age can be measured in days
Gemstone: Quartz
Gemstone Location: Back
Faction: Homeworld
Corrupted: N/A
(If Corrupted)Monster Form:N/A
Appearance: A hulking, brutish giant even among his caste with thick arms and legs of unnatural length and a large eye ridge with deeply sunken eyes that are a deep red, the same color as his skin. Wearing a standard uniform with the only modification being the removal of the sleeves and spiked bracelets that more resemble manacles on his wrists. Possess large, jagged teeth that leave him with a minor speech impediment and an inability to completely close his mouth.
His hair is cropped into a short Mohawk and his head usually has a pickelhaube style helmet covering it.
Personality: Loyal to a fault with no regard for his personality safety if it means the safety of his commanders, comrades or a member of a higher caste with a stubborn refusal to acknowledge defeat and lacking the intelligence to realize when he’s beat, although he will retreat on orders or if he has something vitally important in tow but this is a struggle for him because of a massively developed sense of honor.
Likes/Dislikes:
Likes:
-Combat
-Order
-Strength
-Weapons
-Victory
-honor
Dislikes:
-Losing
-Fusion (It’s unnatural)
-“Filth” (rebels, humans, defects)
-dishonorable opponents
-massed troop tactics and ranged combat
Fears:
-Disappointing his commanders or a member of the higher castes
Weapon: a single one handed club that possess spikes randomly placed through the head with some being hooked, causing massive pain whenever he strikes someone and will tend to cripple the opponent rather than shatter or poof them even if a kill is what he is after
Ability 1: Red Quartz can temporally Enter a second wind state, allowing him to fight at full capacity although it does nothing for pain and existing wounds that he is already suffering from besides letting him power through it temporarily (stay formerd three posts after sustaining grievous injuries that would normally poof)
Ability 2: Red Quartz can launch a searing red flame from his mouth that can melt most metals and incinerate any organic life in it’s path but it will leave him exhausted for a while after using it (exhaustion lasts two posts leaving him unable to use the fire for that time, range is ten feet, lasts 8 seconds, diameter is around five feet at its reach but is only the size of Red Quartz’ mouth at the start)
Fusions: Create A Thread Here and the Template is Here
History: Crawling out of the dirt and mud of the kindergarten long after it was abandoned and stumbling through it looking for anything of value and avoiding others when possible, his wandering would come to an end when he stumbled upon old propaganda that was left behind. Taking it to heart and wanting to fulfill what it has taught him, he wanders the kindergarten once more in search of a commander, a purpose to follow, and most importantly a war to fight.
Character Arcs:
-Joining what remains of homeworld forces
-Meeting friends and allies
-Getting a taste of reality
-Struggling with reality
-Attempting to hold fast to his beliefs
Appeared Gender: Male
Appeared Age: 23, actual age can be measured in days
Gemstone: Quartz
Gemstone Location: Back
Faction: Homeworld
Corrupted: N/A
(If Corrupted)Monster Form:N/A
Appearance: A hulking, brutish giant even among his caste with thick arms and legs of unnatural length and a large eye ridge with deeply sunken eyes that are a deep red, the same color as his skin. Wearing a standard uniform with the only modification being the removal of the sleeves and spiked bracelets that more resemble manacles on his wrists. Possess large, jagged teeth that leave him with a minor speech impediment and an inability to completely close his mouth.
His hair is cropped into a short Mohawk and his head usually has a pickelhaube style helmet covering it.
Personality: Loyal to a fault with no regard for his personality safety if it means the safety of his commanders, comrades or a member of a higher caste with a stubborn refusal to acknowledge defeat and lacking the intelligence to realize when he’s beat, although he will retreat on orders or if he has something vitally important in tow but this is a struggle for him because of a massively developed sense of honor.
Likes/Dislikes:
Likes:
-Combat
-Order
-Strength
-Weapons
-Victory
-honor
Dislikes:
-Losing
-Fusion (It’s unnatural)
-“Filth” (rebels, humans, defects)
-dishonorable opponents
-massed troop tactics and ranged combat
Fears:
-Disappointing his commanders or a member of the higher castes
Weapon: a single one handed club that possess spikes randomly placed through the head with some being hooked, causing massive pain whenever he strikes someone and will tend to cripple the opponent rather than shatter or poof them even if a kill is what he is after
Ability 1: Red Quartz can temporally Enter a second wind state, allowing him to fight at full capacity although it does nothing for pain and existing wounds that he is already suffering from besides letting him power through it temporarily (stay formerd three posts after sustaining grievous injuries that would normally poof)
Ability 2: Red Quartz can launch a searing red flame from his mouth that can melt most metals and incinerate any organic life in it’s path but it will leave him exhausted for a while after using it (exhaustion lasts two posts leaving him unable to use the fire for that time, range is ten feet, lasts 8 seconds, diameter is around five feet at its reach but is only the size of Red Quartz’ mouth at the start)
Fusions: Create A Thread Here and the Template is Here
History: Crawling out of the dirt and mud of the kindergarten long after it was abandoned and stumbling through it looking for anything of value and avoiding others when possible, his wandering would come to an end when he stumbled upon old propaganda that was left behind. Taking it to heart and wanting to fulfill what it has taught him, he wanders the kindergarten once more in search of a commander, a purpose to follow, and most importantly a war to fight.
Character Arcs:
-Joining what remains of homeworld forces
-Meeting friends and allies
-Getting a taste of reality
-Struggling with reality
-Attempting to hold fast to his beliefs