Post by Danny Sapphire on Dec 3, 2015 5:14:01 GMT
Name: Yellow Amber, or just Amber
Appeared Gender: Male
Appeared Age: 4,568
Gemstone: The Yellow Amber
Gemstone Location: Yellow Amber is unique, as he has a gem on both palms of his hands, despite not being a fusion.
Corrupted: N/A
Appearance: The 5'11" Yellow Amber takes his current appearance from old Spaghetti Westerns, he dons a large, black duster coat and a match wide brim hat, but those appear to be the only pieces of human clothing he wears. His odd boots were custom made by himself, with star-shaped spurs on the ankles, back on homeworld, aside from that. He appears to be wearing a semi-conventional uniform for the Triarchy. His eyes are a grimy dark yellow and he has matching wily hair that comes down to his shoulders.
Personality: Yellow Amber is oddly cold, even for those on homeworld, his cocky nonchalant take on everything aside. His stride and social cues come off a tad peculiar. He seems to care only for himself, and himself alone. Though he'll play a feign nice act if it gets him info, or in close enough for a kill. Aside from that, the only people he's willing to listen to, are his superiors on Homeworld, he'll gladly and calmly tell anyone else who tries to boss him around where to stick those orders if he's can.
Likes/Dislikes: Yellow Amber likes Earth's anesthetic, despite not being on the planet since the late 1700's. He enjoyed the wild western era of Earth, he enjoyed the quick draw duels, the highwaymen, the whole package in general. He loves challenging other gems to duels such those on Earth. But he holds Homeworld above Earth, of course. Even though Earth gave him his swagger he's become infamous for to date.
What Yellow Amber DOESN'T like, however, are rebels to the cause of Homeworld, and he especially hates loathes taking orders from someone he doesn't feel should be barking them. There's a part of him that doesn't like the Triarchy and wishes that he could be a solo agent who goes from planet to planet, but part of him won't change much in his mind, if anything at all.
Fears: Yellow Amber isn't known for fearing much, his grit allows him to power through situations and problems most would fear. But if I had to pin a fear to him, it's the fear of failure and death. The fear to fail and die as a result.
Weapon: It's not a weapon that comes from the gem, but Yellow Amber has a hunting knife on him at all times. He considers it an Earth souvenir and thus never uses it against a gem. However, he's able to pull a sort of six-shooter looking handgun that shoots bullets that only inflict sharp pain on the area of impact on a gem, though the bullets can and have been known to end human lives. Alternatively, Yellow Amber can spawn a baseball-sized metallic ball.
Ability 1: Yellow Amber
has the odd power to curve any projectile that's been thrown and keep it mid-air for longer periods, but this takes immense focus and leaves him open for an up close attack.
Ability 2:
Yellow Amber also has the ability to fire short-range concussive blasts from the gems on his palms, he uses this to gain distance on an enemy and aside from this, he has no means of defense in case of a short ranged attack.
Fusions: N/A
History: Initially created by the Triarchy on a far-off planet with intention of being used as a scouter, Yellow Amber's first mission was to trek the wilds of a planet known as Earth, and he did job well. Better than most people would have expected, as he returned less than a century later with an in depth report on the dangers of the planet and whether or not gem revolutionists were held up on the planet. This, plus several other dangerous missions, placed him under White Diamond as a rather feared ranged fighter and a damned good scout. He had become inspired to master the art of ranged combat after analyzing humans and their use of 'firearms', the structure and operation of them fascinated him so much that he managed to design his gem weapon after such a device, where as it had been what a homeworld gem would have originally. By training his ability he gained when he discovered his second weapon, he had become a well trained marksman.
Currently and more recently, Yellow Amber has been given the mission to scout Earth once more, for the sake of staying updated on such an unpredictable planet, as he does every century, on the current state of the planet and it's gem population and if there are revolutionists on the planet, he has also been tasked with dispatching them in anyway possible. Loyal to White Diamond as always, and eager to finally return to bring the fight to some rebels. Yellow Amber straps up and prepares for what appears to be just another mission to Earth.
Character Arcs:
1. Yellow Amber crosses paths with gems aligned to enemy faction and does battle with them.
2. After multiple losses, he begins to get frustrated and begins to question his worth.
3. Befriends the enemy, begins to question his alignment.
4. He either stays loyal, or become a spy for the other faction.
Appeared Gender: Male
Appeared Age: 4,568
Gemstone: The Yellow Amber
Gemstone Location: Yellow Amber is unique, as he has a gem on both palms of his hands, despite not being a fusion.
Corrupted: N/A
Appearance: The 5'11" Yellow Amber takes his current appearance from old Spaghetti Westerns, he dons a large, black duster coat and a match wide brim hat, but those appear to be the only pieces of human clothing he wears. His odd boots were custom made by himself, with star-shaped spurs on the ankles, back on homeworld, aside from that. He appears to be wearing a semi-conventional uniform for the Triarchy. His eyes are a grimy dark yellow and he has matching wily hair that comes down to his shoulders.
Personality: Yellow Amber is oddly cold, even for those on homeworld, his cocky nonchalant take on everything aside. His stride and social cues come off a tad peculiar. He seems to care only for himself, and himself alone. Though he'll play a feign nice act if it gets him info, or in close enough for a kill. Aside from that, the only people he's willing to listen to, are his superiors on Homeworld, he'll gladly and calmly tell anyone else who tries to boss him around where to stick those orders if he's can.
Likes/Dislikes: Yellow Amber likes Earth's anesthetic, despite not being on the planet since the late 1700's. He enjoyed the wild western era of Earth, he enjoyed the quick draw duels, the highwaymen, the whole package in general. He loves challenging other gems to duels such those on Earth. But he holds Homeworld above Earth, of course. Even though Earth gave him his swagger he's become infamous for to date.
What Yellow Amber DOESN'T like, however, are rebels to the cause of Homeworld, and he especially hates loathes taking orders from someone he doesn't feel should be barking them. There's a part of him that doesn't like the Triarchy and wishes that he could be a solo agent who goes from planet to planet, but part of him won't change much in his mind, if anything at all.
Fears: Yellow Amber isn't known for fearing much, his grit allows him to power through situations and problems most would fear. But if I had to pin a fear to him, it's the fear of failure and death. The fear to fail and die as a result.
Weapon: It's not a weapon that comes from the gem, but Yellow Amber has a hunting knife on him at all times. He considers it an Earth souvenir and thus never uses it against a gem. However, he's able to pull a sort of six-shooter looking handgun that shoots bullets that only inflict sharp pain on the area of impact on a gem, though the bullets can and have been known to end human lives. Alternatively, Yellow Amber can spawn a baseball-sized metallic ball.
Ability 1: Yellow Amber
has the odd power to curve any projectile that's been thrown and keep it mid-air for longer periods, but this takes immense focus and leaves him open for an up close attack.
Ability 2:
Yellow Amber also has the ability to fire short-range concussive blasts from the gems on his palms, he uses this to gain distance on an enemy and aside from this, he has no means of defense in case of a short ranged attack.
Fusions: N/A
History: Initially created by the Triarchy on a far-off planet with intention of being used as a scouter, Yellow Amber's first mission was to trek the wilds of a planet known as Earth, and he did job well. Better than most people would have expected, as he returned less than a century later with an in depth report on the dangers of the planet and whether or not gem revolutionists were held up on the planet. This, plus several other dangerous missions, placed him under White Diamond as a rather feared ranged fighter and a damned good scout. He had become inspired to master the art of ranged combat after analyzing humans and their use of 'firearms', the structure and operation of them fascinated him so much that he managed to design his gem weapon after such a device, where as it had been what a homeworld gem would have originally. By training his ability he gained when he discovered his second weapon, he had become a well trained marksman.
Currently and more recently, Yellow Amber has been given the mission to scout Earth once more, for the sake of staying updated on such an unpredictable planet, as he does every century, on the current state of the planet and it's gem population and if there are revolutionists on the planet, he has also been tasked with dispatching them in anyway possible. Loyal to White Diamond as always, and eager to finally return to bring the fight to some rebels. Yellow Amber straps up and prepares for what appears to be just another mission to Earth.
Character Arcs:
1. Yellow Amber crosses paths with gems aligned to enemy faction and does battle with them.
2. After multiple losses, he begins to get frustrated and begins to question his worth.
3. Befriends the enemy, begins to question his alignment.
4. He either stays loyal, or become a spy for the other faction.