Post by kyodex on Oct 22, 2016 20:22:35 GMT
Name: [Captain] Emerald
Appeared Gender: Female
Appeared Age: 24ish
Gemstone: Triangle Facing Down
Gemstone Location: Center Upper-back
Corrupted: N
Appearance:
Personality: Emerald is a strange mixture of cool and heated in terms of attitude. Although she's brash and fight-y, her time as a squad captain taught her to look for rational and logical solutions to problems. After being left behind and betrayed by her diamond, she grew an affection for the planet she was left on and allowed herself to enjoy human culture. She has a strange affinity with 60's and 70's slang, music, and culture. During her time in the Central America (Or the RP world's Equivalent of it), she had also grown interested in the world of Professional wrestling.
Likes/Dislikes
Likes:
-Fighting
-Pro Wrestling
-Sunny Days
-Beaches
-Jungles
-Coffee
-Funk and Jazz music
Dislikes:
-Suburbs
-Treachery
-Being looked down upon
-Not being the one to finish a fight
Fears:
-Being Shattered (Internal. She pretends like she's fearless until shattering becomes a legitimate threat)
-Failing any co-horts or squad members
Weapon: None. She's proficient in hand-to-hand combat (Both striking and grappling).
Ability 1: Extra Sensitivity - Once she shuts her eyes, she's able to detect pressure shifts in a radius of about 15 meters, can be higher if she's perfectly still with all her focus on the pressure. This allows her to sense any enemies in conditions that may impair vision. She can even use this ability to detect invisible or cloaked enemies. She is also able to use this ability in the Air to a weaker extent.
Ability 2: Armor Generation - Her gem does not provide her with a weapon. Instead, it can generate clothing or armor through her magic ability. The outfit Emerald spends most of her time wearing is generated by her gem and is in fact weighted. In addition to creating armor suitable for many different situations, if she chooses to remove all armor or clothing, she receives a formidable boost in speed and agility. The speed can reach flash-step levels, however, she can not move at such speeds unless it's an absolute emergency as it takes a rather large toll on her fragile body.
She's able to summon different types of armour for different purposes but she can only fully effectively generate armour for a certain part of her body at once. She can generate a full set given she has the time and foresight to do so in preparation for a mission. However, she can also "quick-generate" a full set, but the effectiveness is severely weakened due to her practically just stretching the material of the individual piece out into a weak full set. For example, she's able to make heat resistant gloves to reach into magma with no problem, but if she's suddenly confronted by an enemy with fire powers, she can spread the material around her whole being for very little extra protection to her entire body (maybe enough for one good hit and that's it). This also weakens the integrity of the armour, meaning that once it's spread out, it won't return to its original strong state, making it a near-useless desperation tool more than anything.
Fusions: N/A
History: Emeralds were seen as nothing but fodder grunts in her squad until she fought and earned a captain position. Under her leadership, she was sent to Earth to geographically map out an uncharted continent. With her crew, she had discovered humans that lived in temples and in deep, dangerous jungles. While the militaristic approach of the squad sought to kill off the inhabitants, Emerald managed to talk them out of it. After the map was completed, the mountain that their ship was stationed on the base of had erupted. Emerald ensured that the squadron got back, but she was left behind. She attempted to communicate with homeworld for years until they finally answered. She had been relieved of her position and of her duties and that they were not going to send any gems to retrieve her.
Enraged at the betrayal, Emerald began to spend her days traveling the globe. With the few centuries she spend on the planet, she fell in love with the culture of humans. When she returned to her initial continent, everything had changed. The tribes that she had come to meet were not only dead, they disappeared. The temples that marked the busy cities that she would inquire about were the only standing structures at times. Upon reaching a particularly hidden one, she decided to settle there for a few decades, leaving to travel north every few years or so.
During her second run of travels, she grew fond of the music that had developed in the north. From the fading big band jazz to the more contemporary grooving funk, the aesthetic that these musicians encapsulated soon reflected in her outfit choice. On her way back down, her eye was caught by these sporting events that depicted gladiatorial bouts in a square ring with ropes on each side. Her fascination with this style of fighting urged her to learn the art and style of Professional Wrestling. By the time she went back to her temple, she had spent many years perfecting her craft, becoming comfortable with both the acrobatic agile side and the grounded technical side of grappling. She would spend a few years in the area she had considered a home.
Appeared Gender: Female
Appeared Age: 24ish
Gemstone: Triangle Facing Down
Gemstone Location: Center Upper-back
Corrupted: N
Appearance:
Personality: Emerald is a strange mixture of cool and heated in terms of attitude. Although she's brash and fight-y, her time as a squad captain taught her to look for rational and logical solutions to problems. After being left behind and betrayed by her diamond, she grew an affection for the planet she was left on and allowed herself to enjoy human culture. She has a strange affinity with 60's and 70's slang, music, and culture. During her time in the Central America (Or the RP world's Equivalent of it), she had also grown interested in the world of Professional wrestling.
Likes/Dislikes
Likes:
-Fighting
-Pro Wrestling
-Sunny Days
-Beaches
-Jungles
-Coffee
-Funk and Jazz music
Dislikes:
-Suburbs
-Treachery
-Being looked down upon
-Not being the one to finish a fight
Fears:
-Being Shattered (Internal. She pretends like she's fearless until shattering becomes a legitimate threat)
-Failing any co-horts or squad members
Weapon: None. She's proficient in hand-to-hand combat (Both striking and grappling).
Ability 1: Extra Sensitivity - Once she shuts her eyes, she's able to detect pressure shifts in a radius of about 15 meters, can be higher if she's perfectly still with all her focus on the pressure. This allows her to sense any enemies in conditions that may impair vision. She can even use this ability to detect invisible or cloaked enemies. She is also able to use this ability in the Air to a weaker extent.
Ability 2: Armor Generation - Her gem does not provide her with a weapon. Instead, it can generate clothing or armor through her magic ability. The outfit Emerald spends most of her time wearing is generated by her gem and is in fact weighted. In addition to creating armor suitable for many different situations, if she chooses to remove all armor or clothing, she receives a formidable boost in speed and agility. The speed can reach flash-step levels, however, she can not move at such speeds unless it's an absolute emergency as it takes a rather large toll on her fragile body.
She's able to summon different types of armour for different purposes but she can only fully effectively generate armour for a certain part of her body at once. She can generate a full set given she has the time and foresight to do so in preparation for a mission. However, she can also "quick-generate" a full set, but the effectiveness is severely weakened due to her practically just stretching the material of the individual piece out into a weak full set. For example, she's able to make heat resistant gloves to reach into magma with no problem, but if she's suddenly confronted by an enemy with fire powers, she can spread the material around her whole being for very little extra protection to her entire body (maybe enough for one good hit and that's it). This also weakens the integrity of the armour, meaning that once it's spread out, it won't return to its original strong state, making it a near-useless desperation tool more than anything.
Fusions: N/A
History: Emeralds were seen as nothing but fodder grunts in her squad until she fought and earned a captain position. Under her leadership, she was sent to Earth to geographically map out an uncharted continent. With her crew, she had discovered humans that lived in temples and in deep, dangerous jungles. While the militaristic approach of the squad sought to kill off the inhabitants, Emerald managed to talk them out of it. After the map was completed, the mountain that their ship was stationed on the base of had erupted. Emerald ensured that the squadron got back, but she was left behind. She attempted to communicate with homeworld for years until they finally answered. She had been relieved of her position and of her duties and that they were not going to send any gems to retrieve her.
Enraged at the betrayal, Emerald began to spend her days traveling the globe. With the few centuries she spend on the planet, she fell in love with the culture of humans. When she returned to her initial continent, everything had changed. The tribes that she had come to meet were not only dead, they disappeared. The temples that marked the busy cities that she would inquire about were the only standing structures at times. Upon reaching a particularly hidden one, she decided to settle there for a few decades, leaving to travel north every few years or so.
During her second run of travels, she grew fond of the music that had developed in the north. From the fading big band jazz to the more contemporary grooving funk, the aesthetic that these musicians encapsulated soon reflected in her outfit choice. On her way back down, her eye was caught by these sporting events that depicted gladiatorial bouts in a square ring with ropes on each side. Her fascination with this style of fighting urged her to learn the art and style of Professional Wrestling. By the time she went back to her temple, she had spent many years perfecting her craft, becoming comfortable with both the acrobatic agile side and the grounded technical side of grappling. She would spend a few years in the area she had considered a home.