Post by flo on Jul 14, 2015 9:43:07 GMT
Name: Fluorite (Flo for short to those close to her)
Appeared Gender: Female
Appeared Age:Early 18-22
Gemstone: Her stone is shaped like a triangle
Gemstone Location: Lower back
Corrupted: No
Appearance:
Personality: Flo is a rather cunning gem. They're selfish and very chaotic neutral in a sense; they look out for themselves and would rarely set others on a high priority unless they've proven themselves to be worthy. She's also known to be rather vain when it came to her appearance and outlook on things. Flo is a gem that comes across very prideful and confident; when in reality they securely hide their anxiety and fears of what happened in their past. She's terrified of having other distract her from her goal, even if she catches her heart sometimes yearning for companionship. Sometimes in the way she taunts others, others can sometimes mistake her teasing for flirting. Although she may come across cocky, she isn't one to seek out trouble or pick fights if it isn't necessary. Fluorite usually does her battles tactfully and planned.
Likes: Taunting, herself, letting others aware of her presence, making traps, knowledge, solving puzzles/riddles, Drinking/eating leisurely, strong gems/gems of authority
Dislikes: Being belittled, being taken advantage of, unintelligent gems/people, her hair being touched by others/it getting messed up, talkative gems, not having alone time to herself.
Fears: Cracking under pressure, others being aware of her insecurities, not being able to solve something, being dependent on another gem
Weapon: Hallow-Extension Spear dart
Flo can detach her weapon in the middle to release and fling acidic balls at her opponent. Her weapon's blade is also dipped and radiated with her Acid. The Acidic properties effects vary depending on what/who it makes contact with. Small quantities/dribbles of the acid leaves holes/minor scarring to armor or exposed parts to any gem/person though. To Weak gems if a splash of it is not washed off/mended with soil for longer than a post it can physically deteriorate at them. Leaving a severe burning sensation and eventually an ill feeling to the gem for 4 posts. If washed/mended to right away there will still be left a scar but no side effects.
To strong gems there is little to no deterioration on contact. But are just left with a feeling of energy drained if they are constantly exposed to the acid for 4 posts. The low energy over time makes their coordination obscure and mild blindness can happen. Their low energy and loss of coordination will last for 2 posts.
Acid that hits humans/organic life has a much more fatality rate and is far more dangerous to them. If their contact with Flo's acid is not washed/rubbed into soil for 1 post it'll leave severe burning damage or possible burn right through them.
Acid Bomb: If Flo throws her weapon at something or the ground hard enough the balls inside the hallow rod can cause an explosion. The size of the area effected by the explosion is six feet. It causes a radius fog that causes blindness for 1 post to those that were close to the center of the explosion. The fog can be blown away, but there effects from impact still remain to those effected. Being hit within the six feet radius can cause major armor/strength damage to weaker gems. Keeping in the fog for longer than 3 posts leaves a permanent ill feeling to the gem for the rest of battle. It takes Flo 2 posts to regenerate her summoned weapon to do another explosion.
Paralyzing Acid: Flo can Conjure up a different kind of acid ball; the acid that hits any part of a gem (exp: their leg) will be paralyzed and numb for two posts (As Flo's level gets higher the wait time for the effects to null get longer by +1 post. But To gems that are much stronger than her their wait time is less (-1)). This acid burns on contact, how severe it burns depends on the gem's level/strength in contact with it.
Humans that get in contact with this Acid, no matter what part of their body is hit with it their whole body is paralyzed for two posts.
Side Note: Fluorite is immune to her own acid and her bomb.
Ability 1: Aside from using her weapon in combat; Fluorite has the ability to create glass traps using her acidic like powers she draws from her gem to create. The glass is able to be whatever shape she desires though there is a limitation to it's size. The glass traps are clear and can't be seen by most's vision; though more often natural light and nature can cause them to stick out to cautious people/gems.
Ability 2: She has an aura about her that usually strengthens other gems around her. It is by radius effect; though any gem that is the closest to her feels her strengthening properties the most. This ability works much better with gems with full energy and health.
Fusions: None (yet c: )
History: Flo had use to of been a Rogue gem in the home world. She had a neutral stance; she did not fight for home world nor did she fight against it. Flo's independent world changed though when she was called upon by a gem of a much higher ranking; Fluorite and other gems were called upon for a mysterious program home world was creating. Gems that were introduced to the program, including herself, were kept clueless as to what their purpose even was. Extensive training was a regular routine for them. Most times they were faced under actual controlled danger the higher ranking had set up for them. The gems there that had signed up for this were never allowed to leave or disband from their pact. Many gems had died during some of these courses of training and fighting. There were times that Fluorite felt it was all meaningless, that it wasn't "for the greater good of their universe" like the higher rankings explained. But something had rung and stuck to Flo that made her keep going and not question. Flo, besides certain circumstances she had to go through, she felt she had a family for once. Flo became friends to two gems that trained alongside her. They were quite a powerful team together on the field, a higher rank had took note a shine to Flo and her friends. Eventually her friends had vanished, she was explained by many they had to be off on a special mission without her help. Although many reassured her, something still didn't feel right to her.
Being stubborn and persistent Flo had eventually met face to face with a higher ranking gem to question her friend's whereabouts. She did not get any different of an answer. Although she was disappointed in her gut feeling leading her nowhere, she still felt lied to. Becoming a constant face to the previous high ranking gem they started to casually talk to one another. Flo and the higher ranking gem started talking one on one more privately. As time went on she felt herself falling for them. Her fear for her friends and the time passing by without them seemed to have slipped from her mind when she spent more time with the high ranked gem. Eventually she was confronted by her high ranking crush that they had felt the same. The same night they confessed to each other, the ranking gem told Flo to come to the training ground alone the next night. The dreamy eyed gem was filled with butterflies and feelings when she approached the fighting hall that night. They were greeted by their admirer... but those butterflies and hazy eyes dissipated when she noticed her friends gems, damaged and dull in colour in the high ranking officers palm. They tossed the remains of broken mineral to her and simply said "This is what happens to those that do not obey. Those that do not heave command. This is what is done to Rogues." they went on to Flo how their friends were not strong and piratically helpless when they were away from Flo. They had been put through many, many trials during the duration of them gone. They were worn thin. Her friends were used as test subjects and that everyone that had been part of the program had been rogue gems, and the whole purpose of the program was to ween out the weak and convert the survivors into warriors. Make the neutral aligned gems into fighters/slaves for home world. Before Flo could listen to more to what they had to confess, she had thrown her weapon at them abruptly and escaped. In panic she took a shuttle but she was chased. Her ship was shot and thrown off it's course.
Flo awakens in a field of grass. She had been unconscious for a very long time. They had crash landed onto earth. It was unknown how she managed to get away from her chasers, or how she didn't damage herself too hard from the crash. Flo, picking herself up from the rubble had wandered for miles. Eventually she finds herself a cave near the ocean. Flo makes herself at home in the cave, now that she is lost and can't go back, she wanders earth to find a purpose. Hoping the past doesn't catch up to her.
PS: If her history doesn't work well or at all with the RP's main story please let me know. I tried to make things as open ended as possible and not elude to any canon characters or stuff that effects what is happening on earth currently. (Well tried anyways)
Appeared Gender: Female
Appeared Age:Early 18-22
Gemstone: Her stone is shaped like a triangle
Gemstone Location: Lower back
Corrupted: No
Appearance:
Personality: Flo is a rather cunning gem. They're selfish and very chaotic neutral in a sense; they look out for themselves and would rarely set others on a high priority unless they've proven themselves to be worthy. She's also known to be rather vain when it came to her appearance and outlook on things. Flo is a gem that comes across very prideful and confident; when in reality they securely hide their anxiety and fears of what happened in their past. She's terrified of having other distract her from her goal, even if she catches her heart sometimes yearning for companionship. Sometimes in the way she taunts others, others can sometimes mistake her teasing for flirting. Although she may come across cocky, she isn't one to seek out trouble or pick fights if it isn't necessary. Fluorite usually does her battles tactfully and planned.
Likes: Taunting, herself, letting others aware of her presence, making traps, knowledge, solving puzzles/riddles, Drinking/eating leisurely, strong gems/gems of authority
Dislikes: Being belittled, being taken advantage of, unintelligent gems/people, her hair being touched by others/it getting messed up, talkative gems, not having alone time to herself.
Fears: Cracking under pressure, others being aware of her insecurities, not being able to solve something, being dependent on another gem
Weapon: Hallow-Extension Spear dart
Flo can detach her weapon in the middle to release and fling acidic balls at her opponent. Her weapon's blade is also dipped and radiated with her Acid. The Acidic properties effects vary depending on what/who it makes contact with. Small quantities/dribbles of the acid leaves holes/minor scarring to armor or exposed parts to any gem/person though. To Weak gems if a splash of it is not washed off/mended with soil for longer than a post it can physically deteriorate at them. Leaving a severe burning sensation and eventually an ill feeling to the gem for 4 posts. If washed/mended to right away there will still be left a scar but no side effects.
To strong gems there is little to no deterioration on contact. But are just left with a feeling of energy drained if they are constantly exposed to the acid for 4 posts. The low energy over time makes their coordination obscure and mild blindness can happen. Their low energy and loss of coordination will last for 2 posts.
Acid that hits humans/organic life has a much more fatality rate and is far more dangerous to them. If their contact with Flo's acid is not washed/rubbed into soil for 1 post it'll leave severe burning damage or possible burn right through them.
Acid Bomb: If Flo throws her weapon at something or the ground hard enough the balls inside the hallow rod can cause an explosion. The size of the area effected by the explosion is six feet. It causes a radius fog that causes blindness for 1 post to those that were close to the center of the explosion. The fog can be blown away, but there effects from impact still remain to those effected. Being hit within the six feet radius can cause major armor/strength damage to weaker gems. Keeping in the fog for longer than 3 posts leaves a permanent ill feeling to the gem for the rest of battle. It takes Flo 2 posts to regenerate her summoned weapon to do another explosion.
Paralyzing Acid: Flo can Conjure up a different kind of acid ball; the acid that hits any part of a gem (exp: their leg) will be paralyzed and numb for two posts (As Flo's level gets higher the wait time for the effects to null get longer by +1 post. But To gems that are much stronger than her their wait time is less (-1)). This acid burns on contact, how severe it burns depends on the gem's level/strength in contact with it.
Humans that get in contact with this Acid, no matter what part of their body is hit with it their whole body is paralyzed for two posts.
Side Note: Fluorite is immune to her own acid and her bomb.
Ability 1: Aside from using her weapon in combat; Fluorite has the ability to create glass traps using her acidic like powers she draws from her gem to create. The glass is able to be whatever shape she desires though there is a limitation to it's size. The glass traps are clear and can't be seen by most's vision; though more often natural light and nature can cause them to stick out to cautious people/gems.
Ability 2: She has an aura about her that usually strengthens other gems around her. It is by radius effect; though any gem that is the closest to her feels her strengthening properties the most. This ability works much better with gems with full energy and health.
Fusions: None (yet c: )
History: Flo had use to of been a Rogue gem in the home world. She had a neutral stance; she did not fight for home world nor did she fight against it. Flo's independent world changed though when she was called upon by a gem of a much higher ranking; Fluorite and other gems were called upon for a mysterious program home world was creating. Gems that were introduced to the program, including herself, were kept clueless as to what their purpose even was. Extensive training was a regular routine for them. Most times they were faced under actual controlled danger the higher ranking had set up for them. The gems there that had signed up for this were never allowed to leave or disband from their pact. Many gems had died during some of these courses of training and fighting. There were times that Fluorite felt it was all meaningless, that it wasn't "for the greater good of their universe" like the higher rankings explained. But something had rung and stuck to Flo that made her keep going and not question. Flo, besides certain circumstances she had to go through, she felt she had a family for once. Flo became friends to two gems that trained alongside her. They were quite a powerful team together on the field, a higher rank had took note a shine to Flo and her friends. Eventually her friends had vanished, she was explained by many they had to be off on a special mission without her help. Although many reassured her, something still didn't feel right to her.
Being stubborn and persistent Flo had eventually met face to face with a higher ranking gem to question her friend's whereabouts. She did not get any different of an answer. Although she was disappointed in her gut feeling leading her nowhere, she still felt lied to. Becoming a constant face to the previous high ranking gem they started to casually talk to one another. Flo and the higher ranking gem started talking one on one more privately. As time went on she felt herself falling for them. Her fear for her friends and the time passing by without them seemed to have slipped from her mind when she spent more time with the high ranked gem. Eventually she was confronted by her high ranking crush that they had felt the same. The same night they confessed to each other, the ranking gem told Flo to come to the training ground alone the next night. The dreamy eyed gem was filled with butterflies and feelings when she approached the fighting hall that night. They were greeted by their admirer... but those butterflies and hazy eyes dissipated when she noticed her friends gems, damaged and dull in colour in the high ranking officers palm. They tossed the remains of broken mineral to her and simply said "This is what happens to those that do not obey. Those that do not heave command. This is what is done to Rogues." they went on to Flo how their friends were not strong and piratically helpless when they were away from Flo. They had been put through many, many trials during the duration of them gone. They were worn thin. Her friends were used as test subjects and that everyone that had been part of the program had been rogue gems, and the whole purpose of the program was to ween out the weak and convert the survivors into warriors. Make the neutral aligned gems into fighters/slaves for home world. Before Flo could listen to more to what they had to confess, she had thrown her weapon at them abruptly and escaped. In panic she took a shuttle but she was chased. Her ship was shot and thrown off it's course.
Flo awakens in a field of grass. She had been unconscious for a very long time. They had crash landed onto earth. It was unknown how she managed to get away from her chasers, or how she didn't damage herself too hard from the crash. Flo, picking herself up from the rubble had wandered for miles. Eventually she finds herself a cave near the ocean. Flo makes herself at home in the cave, now that she is lost and can't go back, she wanders earth to find a purpose. Hoping the past doesn't catch up to her.
PS: If her history doesn't work well or at all with the RP's main story please let me know. I tried to make things as open ended as possible and not elude to any canon characters or stuff that effects what is happening on earth currently. (Well tried anyways)