Post by Coalescent Emerald on Aug 7, 2016 17:16:52 GMT
Name: Emerald.
Appeared Gender: Female.
Appeared Age: Adult.
Gemstone: Emeralds.
Gemstone Location: Two square cuts on her collarbone, one large hexcut on her belly and a small diamond cut on her forehead.
Allegiance: Unaligned.
Corrupted: No.
02% Corruption.
Corrupted Monster Form: Unknown.
Appearance: A whopping 9ft of gem magnificence. Emerald's body is thick, heavy and bountiful, and is a powerhouse even by gem standards. Under her murky brown pants and shirt are rippling purplish-grey muscles that boast all manner of deadly flexing. Her head is technically bald; the protrusions from her head are not hair. They are, in fact, protrusions made of a rubbery faux-organic material naturally generated when she forms her physical appearance, like tentacles, but they are highly flexible and their surface is easy to mistake as thick, greasy locks of gorgeous hair. Emerald has an interesting amount of gem, in that she bares four of them as opposed to a more traditional one.
Personality: Emerald is quite a passive gem, thanks to the damage her "Crown gem" has taken. While she is not unintelligent, she is not a very talkative or even particularly introspective gem, content to be doing as opposed to much else. The Crown gem is her source of mind; when undamaged, she is a much more commanding presence capable of decisive action, but humans and violence against sentient gems make her very uncomfortable due to an overwhelming quadruple servitude instinct and the mixture of Homeworld loyalties and gem preservation loyalties bubbling in her head. In a pinch however, Homeworld's best interests and the survival and prosperity of all gemkind take the backseat to her need to serve her immediate superiors.
The decay and neglect of the structures on Earth is painful for her to look at and makes her feel as if she is failing as a gem.
Likes: Silence. Safety. Construction. Service.
Dislikes: Her things being broken. Killing gems; she is totally incapable of intentionally going for the gem itself. Fighting sentient gems.
Fears: The unknown.
Weapon: Emerald has no weapon. For combat she relies on her absurd durability and close quarters grappling to defeat enemies, which can take some doing given how squirmy they are.
Ability 1: Titan. Not a normal Emerald, she is a very specially made "Arkitekt" from Homeworld, named after their role of not only creating structures for gems but even reshaping planetary landscapes as they or their supervisors see fit with not much but their physical brawn. As such, Coalescent Emerald is outrageously strong and nearly impossible to penetrate. Her strength is such that she, if she can wrap her hands around it, can lift the entire concrete foundation of a full size human SHIPYARD off the ground, though it might take her some stressing and plenty of time to pull it off. An Arkitekt cannot perform their original duties on their own, of course; it took up to hundreds of them to mess with the tectonic plates of planets, but alone they are abnormally strong compared to gems of similar size and body type. Such is the magic behind their development. While essentially bulletproof, other methods of physical trauma are still effective, such as brunt impact, electrical assault, burns, erosion and magical destabilization. A significant downside of being an Arkitekt is that if she is killed and poofed, she can only reform if all four of her gems are intact and within a meter of each other. With this being said, her combat strength is much less impressive and her punch force can be easily outmatched by that of a Jasper Quartz; their strength is not momentum based and is dedicated almost entirely heavy lifting and other such things, so she has no express combat advantages and cannot, say, punch a gem to death with one swing or knock over a building with a flyswatter. Fortunately for her, if she can grip something she's in the clear, as her hands are like vices capable of beyond lethal pressure applicable over about ten seconds of concentration.
Ability 2: Make Me Wanna Shout. A very rarely seen ability across the board, but plenty demonstrated on the show by Lion, Emerald can take in deep breaths, take a stance and unleash an inhuman sound closer to a wind tunnel than a voice that creates a dangerous, well, wind tunnel, a cone of force capable of tossing a mid-sized car up to twenty feet. The vortex itself is generally safe for gems, whom can survive any resultant landing with little issue, and even a soft human target would be unharmed by the force carrying them until they actually land. Glass, however, takes a hit to its weak point for maximum damage and can very easily be shattered by this ability. An undocumented additional capability is that it can shatter the visors of Homeworld captains as well, tossing nasty reinforced glass chunks all over their face like a fragmentation bomb.
Fusions: Coalescent Emerald is, technically, a Fusion in and of herself. Arkitekts are created through a complex process wherein two combative gems and a commanding gem are magically fused with a newly created constructor gem, then left to "incubate" for a century in specially designed magical channeling stations that strengthen the Fusion, but weaken the individual gems sacrificed to the process, until there is only one mind, a mind that needs all four aspects of itself to function in any capacity. Unable to form without her four gems, and unable to fuse with any fifth gem, it's an unusual subject, indeed.
History: Coalescent Emerald is an Arkitekt, special gem fusions created with the purpose of being ultimate, supreme constructors for Homeworld to use in extremely large scale terraforming and building They were made en masse and number in the tens of thousands, though almost all of them are still incubating in sanctioned mantles, the project being fairly recently put in action. Emerald was one of the first batches of successful, functional Arkitekts and was a plenty accomplished one at that, but a chance encounter with an alien monster during a job saw her Crown gem on her forehead severely cracked, stunting her higher cognitive functions and leaving her little else but an agreeable tool, as opposed to her once genius level intellect, which an Arkitekt's Crown gem is intended to provide. Her usefulness now held in question, an upper crust gem bartered for possession of Emerald and took her on as a personal builder. This gem took Emerald, and her many other servile gems, to Earth once the Lunar Sea Spire had been opened for use. She had intended to attempt to use the libraries and scholarly environment there to reignite Emerald's intellect and make her an efficient, valuable, decisive builder again, but a crazed Corrupted gem launched itself at her private transport vessel and dragged it out of the sky, butchering the gems inside and collecting all their gems for some unknown purpose. It could not kill Emerald and she chased it away in self defense, but she has been left to her own pitiable devices on Earth since then, largely disconnected from current events.
Character Arcs: Either be fully repaired or fully killed by healing or breaking her Crown gem. Do her best to repair and build new gem structures on Earth. Decide between returning to Homeworld for further service or serving the Crystal Gem terrorists.
Image courtesy of Doll Divine's Gem Maker: i.imgur.com/vNc8gOk.jpg
Appeared Gender: Female.
Appeared Age: Adult.
Gemstone: Emeralds.
Gemstone Location: Two square cuts on her collarbone, one large hexcut on her belly and a small diamond cut on her forehead.
Allegiance: Unaligned.
Corrupted: No.
02% Corruption.
Corrupted Monster Form: Unknown.
Appearance: A whopping 9ft of gem magnificence. Emerald's body is thick, heavy and bountiful, and is a powerhouse even by gem standards. Under her murky brown pants and shirt are rippling purplish-grey muscles that boast all manner of deadly flexing. Her head is technically bald; the protrusions from her head are not hair. They are, in fact, protrusions made of a rubbery faux-organic material naturally generated when she forms her physical appearance, like tentacles, but they are highly flexible and their surface is easy to mistake as thick, greasy locks of gorgeous hair. Emerald has an interesting amount of gem, in that she bares four of them as opposed to a more traditional one.
Personality: Emerald is quite a passive gem, thanks to the damage her "Crown gem" has taken. While she is not unintelligent, she is not a very talkative or even particularly introspective gem, content to be doing as opposed to much else. The Crown gem is her source of mind; when undamaged, she is a much more commanding presence capable of decisive action, but humans and violence against sentient gems make her very uncomfortable due to an overwhelming quadruple servitude instinct and the mixture of Homeworld loyalties and gem preservation loyalties bubbling in her head. In a pinch however, Homeworld's best interests and the survival and prosperity of all gemkind take the backseat to her need to serve her immediate superiors.
The decay and neglect of the structures on Earth is painful for her to look at and makes her feel as if she is failing as a gem.
Likes: Silence. Safety. Construction. Service.
Dislikes: Her things being broken. Killing gems; she is totally incapable of intentionally going for the gem itself. Fighting sentient gems.
Fears: The unknown.
Weapon: Emerald has no weapon. For combat she relies on her absurd durability and close quarters grappling to defeat enemies, which can take some doing given how squirmy they are.
Ability 1: Titan. Not a normal Emerald, she is a very specially made "Arkitekt" from Homeworld, named after their role of not only creating structures for gems but even reshaping planetary landscapes as they or their supervisors see fit with not much but their physical brawn. As such, Coalescent Emerald is outrageously strong and nearly impossible to penetrate. Her strength is such that she, if she can wrap her hands around it, can lift the entire concrete foundation of a full size human SHIPYARD off the ground, though it might take her some stressing and plenty of time to pull it off. An Arkitekt cannot perform their original duties on their own, of course; it took up to hundreds of them to mess with the tectonic plates of planets, but alone they are abnormally strong compared to gems of similar size and body type. Such is the magic behind their development. While essentially bulletproof, other methods of physical trauma are still effective, such as brunt impact, electrical assault, burns, erosion and magical destabilization. A significant downside of being an Arkitekt is that if she is killed and poofed, she can only reform if all four of her gems are intact and within a meter of each other. With this being said, her combat strength is much less impressive and her punch force can be easily outmatched by that of a Jasper Quartz; their strength is not momentum based and is dedicated almost entirely heavy lifting and other such things, so she has no express combat advantages and cannot, say, punch a gem to death with one swing or knock over a building with a flyswatter. Fortunately for her, if she can grip something she's in the clear, as her hands are like vices capable of beyond lethal pressure applicable over about ten seconds of concentration.
Ability 2: Make Me Wanna Shout. A very rarely seen ability across the board, but plenty demonstrated on the show by Lion, Emerald can take in deep breaths, take a stance and unleash an inhuman sound closer to a wind tunnel than a voice that creates a dangerous, well, wind tunnel, a cone of force capable of tossing a mid-sized car up to twenty feet. The vortex itself is generally safe for gems, whom can survive any resultant landing with little issue, and even a soft human target would be unharmed by the force carrying them until they actually land. Glass, however, takes a hit to its weak point for maximum damage and can very easily be shattered by this ability. An undocumented additional capability is that it can shatter the visors of Homeworld captains as well, tossing nasty reinforced glass chunks all over their face like a fragmentation bomb.
Fusions: Coalescent Emerald is, technically, a Fusion in and of herself. Arkitekts are created through a complex process wherein two combative gems and a commanding gem are magically fused with a newly created constructor gem, then left to "incubate" for a century in specially designed magical channeling stations that strengthen the Fusion, but weaken the individual gems sacrificed to the process, until there is only one mind, a mind that needs all four aspects of itself to function in any capacity. Unable to form without her four gems, and unable to fuse with any fifth gem, it's an unusual subject, indeed.
History: Coalescent Emerald is an Arkitekt, special gem fusions created with the purpose of being ultimate, supreme constructors for Homeworld to use in extremely large scale terraforming and building They were made en masse and number in the tens of thousands, though almost all of them are still incubating in sanctioned mantles, the project being fairly recently put in action. Emerald was one of the first batches of successful, functional Arkitekts and was a plenty accomplished one at that, but a chance encounter with an alien monster during a job saw her Crown gem on her forehead severely cracked, stunting her higher cognitive functions and leaving her little else but an agreeable tool, as opposed to her once genius level intellect, which an Arkitekt's Crown gem is intended to provide. Her usefulness now held in question, an upper crust gem bartered for possession of Emerald and took her on as a personal builder. This gem took Emerald, and her many other servile gems, to Earth once the Lunar Sea Spire had been opened for use. She had intended to attempt to use the libraries and scholarly environment there to reignite Emerald's intellect and make her an efficient, valuable, decisive builder again, but a crazed Corrupted gem launched itself at her private transport vessel and dragged it out of the sky, butchering the gems inside and collecting all their gems for some unknown purpose. It could not kill Emerald and she chased it away in self defense, but she has been left to her own pitiable devices on Earth since then, largely disconnected from current events.
Character Arcs: Either be fully repaired or fully killed by healing or breaking her Crown gem. Do her best to repair and build new gem structures on Earth. Decide between returning to Homeworld for further service or serving the Crystal Gem terrorists.
Image courtesy of Doll Divine's Gem Maker: i.imgur.com/vNc8gOk.jpg