Post by doofy on Dec 7, 2016 23:41:28 GMT
Name:
Lapis Lazuli Facet-2H6K, Cut-11DL (She isn't aware of the possibility of getting a nickname to shorten this. She now introduces herself as Lapis.)
Appeared Gender:
Female
Appeared Age:
Fourteen, albeit a very short fourteen.
Gemstone:
A teardrop-shaped Lapis Lazuli gem.
Gemstone Location: The gem is fitted at the top of her chest, just before her neck.
Faction: Currently unaffiliated
Corrupted: Currently not corrupted
Appearance:



Lapis stands at a towering 4'7", with aqua-colored skin and navy blue eyes. Her big, floofy hair is royal blue in coloration and trails down to her lower back, with straight bangs covering her forehead. This hair has a tendency to get in her face, which annoys her. She wears a thin, light blue bell-sleeved blouse. The neckline is cut low to expose her gem and the blouse itself is semi-transparent. Underneath the blouse is a featureless darker shade of blue around her midsection up to her armpits, and may resemble a seamless tube top. The bottom of the blouse is held tight to her waist by a ribbon tied in an unassuming knot. It's thin and long, with the tails of the ribbon trailing all the way down to her calves. For her lower half she sports featureless dark navy blue "shorts," though it is simply a portion of her body that is a darker shade of blue than the rest of her body, and this portion ends at her mid-thigh. She's also barefooted. Her figure is lean and lithe, with a round face and big eyes.
Her voice is youthful and unassertive, yet she speaks just loud enough to not be considered mousy. She's quite emotionally expressive, though what passes as "anger" for her usually ends up looking like an underwhelming pouty child, much to her chagrin.
Personality:
While not necessarily timid, she startles easily and will occasionally overreact. This is one among several social faux pas she's guilty of, which also includes the tendency to assume others know whatever it is she's thinking or talking about without the need to elaborate. If something catches her attention while she's in the middle of something she may just... wander off as if it were no big deal. She zone out altogether in the middle of a conversation if her mind latches onto a thought. She also exudes a bit of obliviousness, and has a tendency to take things literally. She's friendly, gentle by nature, and explorative. Even the most minor of new discoveries are met with wide-eyed fascination.
She's overcooked, coming out 350 years past the date she was supposed to. However, this doesn't get to her at all. She's persistent, adaptive, and clever, and she's not lacking for confidence. In fact, there's a dissonance between what she actually is capable of and what she thinks she can do or knows she should be capable of, but can't for one reason or another. This is often a source of frustration for her. Despite her persistence, she is not headstrong. She is always open to new ideas, new points of view, and takes the opinions of others into careful consideration. In fact she's a little too trusting and may be somewhat easy to manipulate...
Likes: Water and flying (duh), exploration, the concept of change, novel experiences, giraffes, the acquisition of knowledge, spinning in place like a loser (can gems get dizzy? well she's sure to find out eventually).
Dislikes: Stagnation, eating, cruelty, being undervalued, birds.
Fears: Being shattered, corruption, and the dark.
Weapon: Unfortunately, she's incapable of summoning a weapon, and thus relies on her abilities in any and all combat scenarios.
The closest thing she has to a weapon is the water of her wings (see her first ability).
Ability 1: Hydrokinesis
(well... kinda)
Lapis has discovered that, likely due to being overcooked, she doesn't have many of the hydrokinetic abilities she's meant to have as a Lapis Lazuli (though this doesn't stop her from trying and failing to perform them). She cannot manipulate just any body of water at will, and she finds it nearly impossible to telekinetically control water at all. She can barely manage to hover a softball-sized orb of water above her hand, let alone be able to actually do anything with it. In fact, she can't even sprout wings in the way she should be able to. The only water she finds easy to manipulate is the water she summons from her gem, which comes out formless. In reality, this water was actually meant to be what would normally form her wings, but she has found enough uses for this flaw in design. She's discovered she is capable of forming her wings if she envelops the summoned water around her arms and shapes it into wings herself. However, this means she can't fly and use her arms for another other purpose at the same time. She also finds it particular easy to freeze and melt her water at will, but cannot sublimate, desublimate, or evaporate it. This is because she only has control of any water she summons as long as it is in contact with her body. If the physical contact with any water is broken, she loses control of it and it will fall harmlessly and uselessly to the ground. Her ability to control her water also requires a varying degree of focus. Losing focus, such as by being startled or by one of her own overenthusiastic celebrations, causes her to lose control over the water, thus requiring her to summon more.
As long as the water she summons from her gem remains in contact with her body, she can manipulate it into many different shapes to suit her needs. For example, she could use the water as extensions of her limbs, like tendrils, and weaponize it by freezing the end of the tendrils into different shapes for a variety of flail-like attacks. Of course, if something sliced through the tendril then this would break the water's contact with her body, and she would lose that portion of water. Alternatively, she could shape the water and quickly freeze it to create an effective (although obviously not impenetrable) shield. The amount of water she's capable of summoning at once is equal to what the length of her wings should have been had they formed normally on a regularly sized Lapis Lazuli, and each of those wings would have been about the length of her body (see the canon lapis lazuli for a wing size reference). In another scenario, she could envelop the opponent's limb(s) and freeze them to temporarily disable a limb or two or otherwise incapacitate them. The only significant influence she has over unsummoned water is found in the form of water walking. She can adjust the surface tension in bodies of water right where she's about to step, allowing herself to walk (and eventually jog) on the surface of water. However, if her concentration is broken she will fall through the surface, and the effort required to pull herself from the water and into a standing position on the surface once again is laborious.
(Meta-Game Note: When she breaks contact with water, it remains in whatever physical state it was in prior to losing contact. This means that if she creates, say, a ball of ice and then hands it to someone, it remains a ball of ice. Ice will automatically deteriorate or begin to deteriorate to a point where it becomes useless in combat after three posts made by myself. Additionally, if she created ice and no longer touched it then she would not be able to freeze/melt it again by coming back into contact with it. It is left as it is. No more than two limbs on an opponent will ever be frozen at once, meaning there is always an opportunity to break out of ice.)
She cannot create water clones (they'd fall apart as soon as they broke contact with her anyway) or do anything more than make ripples in water that was not summoned from her gem. She also cannot retrieve any summoned water once she loses control of it. She must resummon it from her gem.
This may look like her hydrokinesis offers a lot of potential, and in some ways it does, but it may only appear to be a huge and complicated power just because I wanted to make sure the extent of her powers was described at length to reduce confusion. In reality, her hydrokinesis is severely limited compared to others when looking at her capabilities with water and the admittedly small amount of water she is able to maintain. In her current state she isn't aware of what she can actually do with her hydrokinesis versus what she thinks she should be able to do as a Lapis but cannot. At the time of making this application, she only knows how to summon water, that her water must stay in contact with her body, how to form her wings, how to form other basic shapes with her water, how to walk on water, and how to use her second ability.
Ability Two: Memory Projection (well... kinda).
As a Lapis, she should be able to project her memories into any mirror-like surface for all to see. However, she finds she is incapable of doing this. She can look deep within herself and access any of her memories, but can only project them in her mind. That means she just has a really good memory. Woohoo.
Fusions: None so far.
History: Lapis Lazuli Facet-2H6K, Cut-11DL was created in a kindergarten on Earth several thousands of years ago. She and her fellow Lazulis in the batch were created with the purpose of traveling to uncolonized worlds—without the use of a ship like others would require—to discover new planets for the Gems to establish on, and begin terraforming planets in preparation for colonization. However, due to a clerical error she was left to incubate for 350 years more than she should have, and so was deemed 'overcooked'. She emerged with most of the pre-loaded knowledge she was meant to have, but her powers were found to be severely lacking. She tried to perform the feats she was expected to be able to do—the ones she expected herself to be able to do, in the way she was taught to do them in incubation, but found it impossible. She discovered she couldn't even form her wings like she was supposed to. In most other situations, she would have been shattered—just another mistake to be tossed to the wayside. However, there was a particularly low output of Lapis Lazuli at this kindergarten, and through her tenacity she discovered she could form her wings by enveloping the water around her arms and forming the wings herself. Believing her not to be a total lost cause, the Gems in charge of managing the newly-created ones at kindergartens gave her a simple task to ensure she was fit for the duties she would be assigned. They instructed her to simply fly in a straight line around the planet and return to her kindergarten. If she managed this, she would not be considered a botched gem and therefore would not be shattered. With willful determination she puffed up her chest, saluted, and took off.
Leaving the kindergarten for the first time was an unbelievable experience. As she flew through the air she was overwhelmed by all the new sights, sounds, and sensations she was now exposed to. She could barely focus on flying in a straight line. Her constant rubbernecking towards every new tree, plant, animal, rock, and any other detail of the ground below kept her so distracted that she had a hard time maintaining her wings. The only nuisance she discovered while flying was the pesky wind. It'd throw her hair every which way, and with her hands occupied as wings she had no defense against this relentless floof of her own design.
At some point, the ground below gave way to the largest body of water she'd ever seen. This must have been an ocean. She knew enough about oceans from her incubation but seeing it in person was entirely different. The water carried out towards the horizon, and it was that horizon which amazed her most of all. She knew she would soon return to her kindergarten, be told that she was adequate, and then she could explore every horizon of every planet in the galaxy. Maybe even the unive—
The wind suddenly blew her hair in her face again as her head was turned. She shook the hair out of her face in annoyance only to discover that she was about to collide with a incoming flock of birds. The impact wasn't too severe and was definitely something any gem could easily shake off, but amidst the chaos of the her first-ever injury and the flurry of feathers and squawks, she panicked and registered the collision as a severe injury. She poofed, and her gem fell to the ocean below. No big deal, she thought to herself as her gem slipped into darker depths to eventually nestle on the seabed. She would just wait until she was absolutely sure the danger had subsided. After that she would reform and return to her kindergarten.
She would unknowingly remain there for thousands of years. It's hard to get an accurate measure of time when you're an immortal creature with no natural concept of time and you're sitting in total darkness and isolation at the bottom of the sea floor. However, now she's absolutely sure that those flying creatures must have moved on by now. It's time for her to wake up...
Character Arcs:
-Coming to terms with how much the world has changed from what she remembers
-Discovering the extent of her powers, clarifying fully what she can and cannot do
-Learning about the state of the Earth, Corruption, and the conflict with the Crystal Gems, eventually deciding whether to join a cause or remain a neutral party
-Discovering a new purpose, considering the difficulty she will have in fulfilling her current one
-Meet... people...?
Lapis Lazuli Facet-2H6K, Cut-11DL (
Appeared Gender:
Female
Appeared Age:
Fourteen, albeit a very short fourteen.
Gemstone:
A teardrop-shaped Lapis Lazuli gem.
Gemstone Location: The gem is fitted at the top of her chest, just before her neck.
Faction: Currently unaffiliated
Corrupted: Currently not corrupted
Appearance:




Lapis stands at a towering 4'7", with aqua-colored skin and navy blue eyes. Her big, floofy hair is royal blue in coloration and trails down to her lower back, with straight bangs covering her forehead. This hair has a tendency to get in her face, which annoys her. She wears a thin, light blue bell-sleeved blouse. The neckline is cut low to expose her gem and the blouse itself is semi-transparent. Underneath the blouse is a featureless darker shade of blue around her midsection up to her armpits, and may resemble a seamless tube top. The bottom of the blouse is held tight to her waist by a ribbon tied in an unassuming knot. It's thin and long, with the tails of the ribbon trailing all the way down to her calves. For her lower half she sports featureless dark navy blue "shorts," though it is simply a portion of her body that is a darker shade of blue than the rest of her body, and this portion ends at her mid-thigh. She's also barefooted. Her figure is lean and lithe, with a round face and big eyes.
Her voice is youthful and unassertive, yet she speaks just loud enough to not be considered mousy. She's quite emotionally expressive, though what passes as "anger" for her usually ends up looking like an underwhelming pouty child, much to her chagrin.
Personality:
While not necessarily timid, she startles easily and will occasionally overreact. This is one among several social faux pas she's guilty of, which also includes the tendency to assume others know whatever it is she's thinking or talking about without the need to elaborate. If something catches her attention while she's in the middle of something she may just... wander off as if it were no big deal. She zone out altogether in the middle of a conversation if her mind latches onto a thought. She also exudes a bit of obliviousness, and has a tendency to take things literally. She's friendly, gentle by nature, and explorative. Even the most minor of new discoveries are met with wide-eyed fascination.
She's overcooked, coming out 350 years past the date she was supposed to. However, this doesn't get to her at all. She's persistent, adaptive, and clever, and she's not lacking for confidence. In fact, there's a dissonance between what she actually is capable of and what she thinks she can do or knows she should be capable of, but can't for one reason or another. This is often a source of frustration for her. Despite her persistence, she is not headstrong. She is always open to new ideas, new points of view, and takes the opinions of others into careful consideration. In fact she's a little too trusting and may be somewhat easy to manipulate...
Likes: Water and flying (duh), exploration, the concept of change, novel experiences, giraffes, the acquisition of knowledge, spinning in place like a loser (can gems get dizzy? well she's sure to find out eventually).
Dislikes: Stagnation, eating, cruelty, being undervalued, birds.
Fears: Being shattered, corruption, and the dark.
Weapon: Unfortunately, she's incapable of summoning a weapon, and thus relies on her abilities in any and all combat scenarios.
The closest thing she has to a weapon is the water of her wings (see her first ability).
Ability 1: Hydrokinesis
(well... kinda)
Lapis has discovered that, likely due to being overcooked, she doesn't have many of the hydrokinetic abilities she's meant to have as a Lapis Lazuli (though this doesn't stop her from trying and failing to perform them). She cannot manipulate just any body of water at will, and she finds it nearly impossible to telekinetically control water at all. She can barely manage to hover a softball-sized orb of water above her hand, let alone be able to actually do anything with it. In fact, she can't even sprout wings in the way she should be able to. The only water she finds easy to manipulate is the water she summons from her gem, which comes out formless. In reality, this water was actually meant to be what would normally form her wings, but she has found enough uses for this flaw in design. She's discovered she is capable of forming her wings if she envelops the summoned water around her arms and shapes it into wings herself. However, this means she can't fly and use her arms for another other purpose at the same time. She also finds it particular easy to freeze and melt her water at will, but cannot sublimate, desublimate, or evaporate it. This is because she only has control of any water she summons as long as it is in contact with her body. If the physical contact with any water is broken, she loses control of it and it will fall harmlessly and uselessly to the ground. Her ability to control her water also requires a varying degree of focus. Losing focus, such as by being startled or by one of her own overenthusiastic celebrations, causes her to lose control over the water, thus requiring her to summon more.
As long as the water she summons from her gem remains in contact with her body, she can manipulate it into many different shapes to suit her needs. For example, she could use the water as extensions of her limbs, like tendrils, and weaponize it by freezing the end of the tendrils into different shapes for a variety of flail-like attacks. Of course, if something sliced through the tendril then this would break the water's contact with her body, and she would lose that portion of water. Alternatively, she could shape the water and quickly freeze it to create an effective (although obviously not impenetrable) shield. The amount of water she's capable of summoning at once is equal to what the length of her wings should have been had they formed normally on a regularly sized Lapis Lazuli, and each of those wings would have been about the length of her body (see the canon lapis lazuli for a wing size reference). In another scenario, she could envelop the opponent's limb(s) and freeze them to temporarily disable a limb or two or otherwise incapacitate them. The only significant influence she has over unsummoned water is found in the form of water walking. She can adjust the surface tension in bodies of water right where she's about to step, allowing herself to walk (and eventually jog) on the surface of water. However, if her concentration is broken she will fall through the surface, and the effort required to pull herself from the water and into a standing position on the surface once again is laborious.
(Meta-Game Note: When she breaks contact with water, it remains in whatever physical state it was in prior to losing contact. This means that if she creates, say, a ball of ice and then hands it to someone, it remains a ball of ice. Ice will automatically deteriorate or begin to deteriorate to a point where it becomes useless in combat after three posts made by myself. Additionally, if she created ice and no longer touched it then she would not be able to freeze/melt it again by coming back into contact with it. It is left as it is. No more than two limbs on an opponent will ever be frozen at once, meaning there is always an opportunity to break out of ice.)
She cannot create water clones (they'd fall apart as soon as they broke contact with her anyway) or do anything more than make ripples in water that was not summoned from her gem. She also cannot retrieve any summoned water once she loses control of it. She must resummon it from her gem.
This may look like her hydrokinesis offers a lot of potential, and in some ways it does, but it may only appear to be a huge and complicated power just because I wanted to make sure the extent of her powers was described at length to reduce confusion. In reality, her hydrokinesis is severely limited compared to others when looking at her capabilities with water and the admittedly small amount of water she is able to maintain. In her current state she isn't aware of what she can actually do with her hydrokinesis versus what she thinks she should be able to do as a Lapis but cannot. At the time of making this application, she only knows how to summon water, that her water must stay in contact with her body, how to form her wings, how to form other basic shapes with her water, how to walk on water, and how to use her second ability.
Ability Two: Memory Projection (well... kinda).
As a Lapis, she should be able to project her memories into any mirror-like surface for all to see. However, she finds she is incapable of doing this. She can look deep within herself and access any of her memories, but can only project them in her mind. That means she just has a really good memory. Woohoo.
Fusions: None so far.
History: Lapis Lazuli Facet-2H6K, Cut-11DL was created in a kindergarten on Earth several thousands of years ago. She and her fellow Lazulis in the batch were created with the purpose of traveling to uncolonized worlds—without the use of a ship like others would require—to discover new planets for the Gems to establish on, and begin terraforming planets in preparation for colonization. However, due to a clerical error she was left to incubate for 350 years more than she should have, and so was deemed 'overcooked'. She emerged with most of the pre-loaded knowledge she was meant to have, but her powers were found to be severely lacking. She tried to perform the feats she was expected to be able to do—the ones she expected herself to be able to do, in the way she was taught to do them in incubation, but found it impossible. She discovered she couldn't even form her wings like she was supposed to. In most other situations, she would have been shattered—just another mistake to be tossed to the wayside. However, there was a particularly low output of Lapis Lazuli at this kindergarten, and through her tenacity she discovered she could form her wings by enveloping the water around her arms and forming the wings herself. Believing her not to be a total lost cause, the Gems in charge of managing the newly-created ones at kindergartens gave her a simple task to ensure she was fit for the duties she would be assigned. They instructed her to simply fly in a straight line around the planet and return to her kindergarten. If she managed this, she would not be considered a botched gem and therefore would not be shattered. With willful determination she puffed up her chest, saluted, and took off.
Leaving the kindergarten for the first time was an unbelievable experience. As she flew through the air she was overwhelmed by all the new sights, sounds, and sensations she was now exposed to. She could barely focus on flying in a straight line. Her constant rubbernecking towards every new tree, plant, animal, rock, and any other detail of the ground below kept her so distracted that she had a hard time maintaining her wings. The only nuisance she discovered while flying was the pesky wind. It'd throw her hair every which way, and with her hands occupied as wings she had no defense against this relentless floof of her own design.
At some point, the ground below gave way to the largest body of water she'd ever seen. This must have been an ocean. She knew enough about oceans from her incubation but seeing it in person was entirely different. The water carried out towards the horizon, and it was that horizon which amazed her most of all. She knew she would soon return to her kindergarten, be told that she was adequate, and then she could explore every horizon of every planet in the galaxy. Maybe even the unive—
The wind suddenly blew her hair in her face again as her head was turned. She shook the hair out of her face in annoyance only to discover that she was about to collide with a incoming flock of birds. The impact wasn't too severe and was definitely something any gem could easily shake off, but amidst the chaos of the her first-ever injury and the flurry of feathers and squawks, she panicked and registered the collision as a severe injury. She poofed, and her gem fell to the ocean below. No big deal, she thought to herself as her gem slipped into darker depths to eventually nestle on the seabed. She would just wait until she was absolutely sure the danger had subsided. After that she would reform and return to her kindergarten.
She would unknowingly remain there for thousands of years. It's hard to get an accurate measure of time when you're an immortal creature with no natural concept of time and you're sitting in total darkness and isolation at the bottom of the sea floor. However, now she's absolutely sure that those flying creatures must have moved on by now. It's time for her to wake up...
Character Arcs:
-Coming to terms with how much the world has changed from what she remembers
-Discovering the extent of her powers, clarifying fully what she can and cannot do
-Learning about the state of the Earth, Corruption, and the conflict with the Crystal Gems, eventually deciding whether to join a cause or remain a neutral party
-Discovering a new purpose, considering the difficulty she will have in fulfilling her current one
-Meet... people...?