Post by isne on Jul 18, 2015 20:46:36 GMT
Name: Aqua Aura
Nickname: Aqua, Aura, Aquila
Appeared Gender: Female
Appeared Age: Between 20-30
Gemstone: Aqua Aura Quartz
Gemstone Location: Dorsal of the left Hand
Corrupted: No
(If Corrupted)Monster Form:
(Art by Me)
Appearance:
(Art by Me)
Without Visor
Personality: Aqua Aura is a very honest and open individual. She is blunt, her words often coming across as biting even when she means well, a trait that has gotten her into trouble more than once with her superiors. Her bluntness contrasts her empathetic nature. Although she is very open to what other gems or life forms are feeling, her comfort and reassurance often comes across in a way that puts others off to her presence. She isn't known to smile, her face often resting in a scowl or bored expression. Because of this, it is somewhat difficult to know how she is feeling, or what she is thinking, but if asked about her thoughts she will not hesitate to speak openly.
In battle, Aqua Aura is quick to outmaneuver her opponent with agility and speed rather than brute strength. Every move she makes is calculated beforehand, her mind and body as free and graceful as an acrobat. She is aware of her weapon's limitations, her focus put on pushing a battle in her favor to receive optimal results. She is smart, a trait she has no problem pointing out to anyone she goes up against.
Even with her all her tact and intellect, Aqua is seemingly at a loss when it comes to everyday human phrases and customs. She can be easily swayed to someone's side due to her naivete. If something sounds right, she'll follow it without much thought put into what the other side could possibly be.
Likes:
Beaches, rivers, shores
Combat
Meditation
Human Music
Dancing (Her style is Krumping)
Dislikes:
Fusion, due to Homeworld custom
Human Food
Losing a battle
Retreating back into her Gem
Fears:
Breaking or cracking her gemstone
Finding one of her old friends as a monster
Small, confined spaces
Weapon: A reflective trident with a corkscrew base. She uses it like a spear when she fights, the reach of her weapon often keeping enemies a good distance away from her.
Basic Water Manipulation: Aqua Aura can pull a small amount of water from her surroundings (if there is any water) to her weapon. When used as an attack, she will fire it off in jets at an opponent.
Deluge: When her weapon isn't summoned, Aqua Aura has a better control over water. If she is attacked while weaponless, she can summon nearby water into a shield-pillar to soften or negate the blow completely. She only uses this ability when an attack is too big to dodge.
Fusions: None
History: Born from another Kindergarten installed on Gem-controlled territory, Aqua Aura did not think much about her birth or how it affected whatever planet she was created on. When she was of age, she was drafted into the Homeworld military and sent out to the cosmos on missions. Her final mission sent her to Earth where she was stationed as one of the guards of the Sky Spire. It was boring work, her companion guards often finding interesting ways to pass the time. Aqua Aura would occasionally join them, her station left as she explored the mountains around the temple. Eventually communication with Homeworld was lost, Aqua Aura and her compatriots stranded on Earth and at a loss for what to do. While a few of the other guards stayed on duty, the rest of the guards, including Aqua, left to explore the world for any solution to the problem. Aqua went alone, her search bearing no fruit. She has not returned to the Sky Spire since.
Aqua gave up her search after awhile. She set up a home for herself in a cave outside of Charm City, the humans nearby a good source of entertainment whenever she felt lonely. Comfortable with her life, she was completely unaware of how many of her comrades had fallen to corruption or the cracking of their gems. After so many years away from the Sky Temple and other Gem landmarks, Aqua Aura wished to get back in touch with the other gems. She left her cave, waving goodbye to Charm City on the horizon. She wanted to find out what remained of the gems that remained stranded on Earth.
Nickname: Aqua, Aura, Aquila
Appeared Gender: Female
Appeared Age: Between 20-30
Gemstone: Aqua Aura Quartz
Gemstone Location: Dorsal of the left Hand
Corrupted: No
(If Corrupted)Monster Form:
(Art by Me)
Appearance:
(Art by Me)
Without Visor
Personality: Aqua Aura is a very honest and open individual. She is blunt, her words often coming across as biting even when she means well, a trait that has gotten her into trouble more than once with her superiors. Her bluntness contrasts her empathetic nature. Although she is very open to what other gems or life forms are feeling, her comfort and reassurance often comes across in a way that puts others off to her presence. She isn't known to smile, her face often resting in a scowl or bored expression. Because of this, it is somewhat difficult to know how she is feeling, or what she is thinking, but if asked about her thoughts she will not hesitate to speak openly.
In battle, Aqua Aura is quick to outmaneuver her opponent with agility and speed rather than brute strength. Every move she makes is calculated beforehand, her mind and body as free and graceful as an acrobat. She is aware of her weapon's limitations, her focus put on pushing a battle in her favor to receive optimal results. She is smart, a trait she has no problem pointing out to anyone she goes up against.
Even with her all her tact and intellect, Aqua is seemingly at a loss when it comes to everyday human phrases and customs. She can be easily swayed to someone's side due to her naivete. If something sounds right, she'll follow it without much thought put into what the other side could possibly be.
Likes:
Beaches, rivers, shores
Combat
Meditation
Human Music
Dancing (Her style is Krumping)
Dislikes:
Fusion, due to Homeworld custom
Human Food
Losing a battle
Retreating back into her Gem
Fears:
Breaking or cracking her gemstone
Finding one of her old friends as a monster
Small, confined spaces
Weapon: A reflective trident with a corkscrew base. She uses it like a spear when she fights, the reach of her weapon often keeping enemies a good distance away from her.
Basic Water Manipulation: Aqua Aura can pull a small amount of water from her surroundings (if there is any water) to her weapon. When used as an attack, she will fire it off in jets at an opponent.
Deluge: When her weapon isn't summoned, Aqua Aura has a better control over water. If she is attacked while weaponless, she can summon nearby water into a shield-pillar to soften or negate the blow completely. She only uses this ability when an attack is too big to dodge.
Fusions: None
History: Born from another Kindergarten installed on Gem-controlled territory, Aqua Aura did not think much about her birth or how it affected whatever planet she was created on. When she was of age, she was drafted into the Homeworld military and sent out to the cosmos on missions. Her final mission sent her to Earth where she was stationed as one of the guards of the Sky Spire. It was boring work, her companion guards often finding interesting ways to pass the time. Aqua Aura would occasionally join them, her station left as she explored the mountains around the temple. Eventually communication with Homeworld was lost, Aqua Aura and her compatriots stranded on Earth and at a loss for what to do. While a few of the other guards stayed on duty, the rest of the guards, including Aqua, left to explore the world for any solution to the problem. Aqua went alone, her search bearing no fruit. She has not returned to the Sky Spire since.
Aqua gave up her search after awhile. She set up a home for herself in a cave outside of Charm City, the humans nearby a good source of entertainment whenever she felt lonely. Comfortable with her life, she was completely unaware of how many of her comrades had fallen to corruption or the cracking of their gems. After so many years away from the Sky Temple and other Gem landmarks, Aqua Aura wished to get back in touch with the other gems. She left her cave, waving goodbye to Charm City on the horizon. She wanted to find out what remained of the gems that remained stranded on Earth.